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Content Insider #526 - Now It's Personal By Miles Weston The M&E industry is in a mell of a hess trying to reach, entertain and retain viewers young and old. The folks with the most technology and who know how to use it seem to have a decided edge. But then people - especially the younger crowd - are involved and they are predictably unpredictable. We're in the midst of defining TV (screen size, location, usage), how we're going to develop and deliver all the content and best of all who will pay for it all. Yesterday is a distant memory and tomorrow isn't too clear either. As a friend says "We live in interesting times." Well at least it will be entertaining. ...Read More »
Content Insider #526 - Now It's Personal By Miles Weston The M&E industry is in a mell of a hess trying to reach, entertain and retain viewers young and old. The folks with the most technology and who know how to use it seem to have a decided edge. But then people - especially the younger crowd - are involved and they are predictably unpredictable. We're in the midst of defining TV (screen size, location, usage), how we're going to develop and deliver all the content and best of all who will pay for it all. Yesterday is a distant memory and tomorrow isn't too clear either. As a friend says "We live in interesting times." Well at least it will be entertaining. ...Read More »
'Own The Sky' with the First Augmented Reality Social Network By Rishab Jain, Co-founder and CEO of the Skrite app Is the sky really the limit? That's the questions the founder of Skrite set out to answer when brainstorming an idea for a new social app that would cut through the noise of stale, predictable social media websites like Facebook and Snapchat. Their answer? It's a barrier that must be broken-and that's how the world's first augmented reality social network, which allows users to leave real-time drawings, selfies, photos and messages in the sky, was born. ...Read More »
E3 2017 Wrap Up By Mark Poppin This editor was privileged to attend E3 2017 last Wednesday. E3 is a huge video gaming-related event held every year at the Los Angeles Convention Center that for the first time this year was opened to 15,000 gamers and members of the public. More than 68,000 people attended E3 2017 and millions more watched the events online. More than 2,000 products were showcased by nearly 300 exhibitors of which more than 120 exhibitors were featuring VR (Virtual Reality). ...Read More »
Pop Culture on Display By Clip Syndicate Michael Jackson’s “Thriller” album sold about 66 million copies worldwide. The finale of “M*A*S*H” drew 125 million viewers. Super Hero comic books have dominated the shelves for decades. Hot Wheels cars are one of the most popular toys ever – with over four billion produced since the first was cast in 1968. What do these things have in common? They were all big newsmakers that defined pop culture back in the day. Many of them continue to shape trends today. Visitors will learn more about how these objects shape the trends in our lives and how they influence us at The Children’s Museum of Indianapolis’ newest exhibit, The Galleries for American Arts & Popular Culture. The gallery features a permanent exhibit-American POP, and a temporary exhibit that will change with regularity to accompany American POP. It opens with DANCE! They both opened on June 17, 2017. Heather talks to Leslie Olsen from the Indianapolis Children's Museum about the pop culture on display at the museum. The permanent exhibit —American POP will be divided into four categories: Toys and Games: Consumers demand toys that can be personalized to reflect their interests and personalities. Objects that help tell a family’s story could include homemade Barbie clothes, “adoptable” Cabbage Patch dolls, and Build-a-Bear stuffed animals. TV, Film, and Music: Some shows, songs, and movies remain popular across generations. Examples of stories that have survived the test of time include The Wizard of Oz, holiday TV specials, or the Star Trek television series or Star Wars movie props and even Lady Gaga’s shoes. Fashion and Textiles: Fashion trends can be a reflection of cultural values, technology, or events of the time. Poodle skirts to miniskirts, leggings and cowboy boots are just a few examples of how styles have changed and in some cases returned over time. Comics, Art, and Literature: How do we use popular culture? Families also surround themselves with products, merchandise, and reading material that reflects their personality and sense of identity or values. How do lunchboxes, backpacks, or cellphone covers define someone’s personality? The museum has more than 14,000 comic books in its Max Simon Collection. DANCE! is a separate temporary exhibit that opens alongside The Galleries for American Arts & Popular Culture. There, families will have an opportunity to learn many different types of dance moves as well as how those dances tell a story, express emotions, and build relationships. Extraordinary costumes from famous dancers on TV or in the movies and objects that exemplify the hard work that goes into dance rehearsal will be on display. Some of the dances through the decades that will be featured include: The Charleston (20s-30s) Swing (40s) Twist (50s-60s) Hustle (70s) Macarena (80s-90s) Chicken Noodle Soup (2000s to present) The museum has a new pricing model called “Plan Ahead Pricing.” If you want to visit, go online, or call the box office as far in advance as possible to buy tickets early and save ...Read More »
Has the Consumer Drone Bubble Burst By Brandon Gordon Not many years ago, the term "drone" would have only been associated with advanced military technology used in unmanned aerial warfare. Also known as UAVs, or unmanned aerial vehicles, drones have been a significant factor in the strategy of the U.S. military for quite some time. However, in recent years, drones have exploded into the domestic consumer market. From YouTubers to independent filmmakers, drones are now far more commonplace in the lives of the average civilian than ever before. However, due to numerous factors, the drone market has seemingly hit its plateau quite early on in its life cycle. ...Read More »
Content Insider #510 - Toys for Tots By Miles Weston Admit it. See all the new toys for kids and they make you want to be one again (still?). And if you want the world to think AI and robots everywhere are the natural order of things what better way than make them an integral part of a person's life right at the start? Of course how deviously simple. Kids aren't suspicious like you. They get a friendly little toy that talks with them, shares information, ideas, photos, whatever and hey it's gotta be a good thing. But kids tend to share too much don't they and the toys shares with someone else and pretty soon ...Read More »
Sairento VR Gives Players an Action Packed, Slow Motion Mayhem Fighting Experience Play as a Highly Skilled Cyber Ninja Warrior with an Arsenal of Deadly Weapons. Sairento VR is a mission-driven, first-person hybrid shooter and sword fighting VR role-playing game set in a reimagined future Japan. The game is available in early access on Steam and slated for a full version release August 2017. ...Read More »
The Next Nature Habitat VR By Daniel Fraga The natural habitat of the polar bear is the Arctic. The natural habitat of the scorpion is the desert. How about humans? What is our natural habitat? And what does it mean to live in a next nature? Next nature is the nature caused by human culture. That may sound like a contradiction, but really, it isn't. Our technological world has become so intricate and uncontrollable that it has become a nature of its own. This means we have to re-investigate our notion of nature. And to help us understand what it means to live in such a world, the Next Nature Network created the Next Nature Habitat VR. This is an immersive VR experience that takes you through four different scenarios for the future of human habitat. ...Read More »
How Virtual Reality is Transforming Our World Virtual reality has changed how we interact with the internet. For the longest time, this interaction has been limited to only two dimensions. But with VR, the experience is now fully immersive, and life changing. This new technology has the potential to change every industry from healthcare to retail, to education. And industry players and investors have taken notice. PlayStation recently launched the PS4 VR headset, which is already changing the gaming industry. Oculus and Facebook are also joining the fray. Everyone, it seems, wants a piece of the action. But, what does this mean for you? How is VR transforming our world? And what changes can you expect in your life? ...Read More »
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